How to Break a Big Ball of Mud?

Many non-trivial systems end up as a big ball of mud, not because developers are lazy or reckless, but because it is very hard to avoid that outcome without proper tooling. For example, if your architecture rules are spread by word of mouth or some articles in your company wiki, there is no way of knowing if the code actually conforms to any of your architecture rules. If rules are broken, most of the times developers are not aware of that. That will lead to the erosion of architectural boundaries (if they ever existed) and more and more cyclic dependency groups. In the beginning the cyclic groups start small, but they grow like cancer in your codebase. I actually did some research on that by tracking some open source projects over time. That research confirmed my assumption – if you do not address the problem of ever growing cyclic dependency groups things will only get worse over time, in some cases much worse.

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Spring Modulith & Sonargraph – Better Together

We created Sonargraph with the vision in mind, that it would allow architects to formally specify an enforceable architectural model. Another goal was to provide exceptional dependency visualization capabilities, so that issues could be easily detected not only in a formal way, but also by just looking at a dependency graph. Sonargraph’s architecture DSL (domain specific language) solved the first problem, while our exploration view solved the second one in a very unique and scalable way. The DSL is quite powerful and easy to learn. For an introduction you could read “How to Organize your Code” on this very site.

But obviously we were not the only ones thinking about a way to formally define architectural rules. Spring Modulith turned out to be a very powerful and successful solution to define domain driven architectures for Spring-Boot applications. Spring Modulith follows a pretty simple hands-off approach that allows the checking of architectural boundaries with a minimum configuration approach.

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Discovering Software Rot

Since I have seen some announcements about talks targeting the German Corona Warn App, I was interested to see, what kind of information I could extract with Sonargraph.

The project is still pretty young, but maybe, there is already some structural erosion happening? (Spoiler: There is!)

This blog post is about the setup of the analysis-pipeline consisting of Sonargraph-Build and Sonargraph-Enterprise that allowed me to analyse 24 versions (1.4.0 to 2.9.0) of the CWA-Server project and investigate metric trends.

The execution is implemented in Java and published as a new repo “Sonargraph-Build Batch“. If anybody is interested in analyzing past versions of a project with Sonargraph, “Sonargraph-Build Batch” can serve as a starting point.

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Motivation for Code Quality

The main idea behind Sonargraph has always been to provide a tool that eases the creation and maintenance of high-quality software. For any serious project that must live longer than a couple of months, it is actually cheaper to spend a part of your resources to keep your software constantly at a good level of quality than using all your time to create new features. Martin Fowler explains this very well in his article “Is High Quality Worth the Cost?”. The bottom line is, that apart from the very early development stages, high-quality software is actually cheaper to develop, because it allows adding new features at almost constant speed, whereas it becomes more and more time consuming to add new features into a code base with low quality. According to our experience the most successful teams spend about 15% to 20% of their time on code hygiene.

We at hello2morrow believe that a consistent architecture is a fundamental part of software quality. When we use the term “architecture”, we think of it in terms of the IEEE 1471 standard:

“The fundamental organization of a system embodied in its components, their relationships to each other, and to the environment, and the principles guiding its design and evolution.”

This blog post describes why architectural design as an activity is needed, why conformance checks need to be done automatically by a tool and how Sonargraph supports you as a developer and architect during these activities.

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Design Architecture Improvements using Sonargraph’s Architectural View

In the last couple of months we added support for the interactive modeling of architectural aspects in Sonargraph. Whilst our architecture DSL is tremendously powerful, there are situations where the new interactive modeling via the Architectural view is more appealing.

The Architectural view is is ideal for exploring architecture, designing architectural aspects and simulation of code refactorings on existing (even unfamiliar) code bases. Its power is derived from the unique combination of code exploration, architecture definition, simulation of code refactorings and visual feedback of architectural issues in real time.

For this blog post I chose FreeMind as example project, a freely available software written in Java offering a user interface based on Swing/AWT. The hypothetical task at hand is to see what needs to be done to implement another user interface based on let’s say SWT. The author of that popular free mind-mapping software probably never envisioned this requirement, but we have all seen frameworks come and go, so this is not a far-fetched requirement and is obviously not limited to SWT. I picked the software solely as an example to demonstrate how Sonargraph’s Architectural view helps to prepare the existing code base for such a task.

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Using Annotations or other Criteria for Architectural Models

Sometimes the information needed to properly assign a component to an artifact is not part of its architecture filter name. Imagine for example a code generator that generates classes for different functional modules. If all those classes end up in the same package it becomes very hard to assign the generated classes to the right functional modules unless the class name contains some clue. If those generated classes could be properly assigned based on an annotation that would be a far more effective method of assignment.

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Adding Transitive Dependencies to the Architecture DSL

This post assumes that you are already familiar with Sonargraph’s architecture DSL. If not, I recommend first reading “how to organize your code”.

Transitive dependencies are a useful addition to formal architecture descriptions. The following example shows a typical use case:

artifact Controller
{
    include "**/controller/**"
    connect to Foundation
}
 
artifact Foundation
{
    include "**/foundation/**"
}

Here Controller depends on Foundation. We also assume that classes from Foundation are used in the public interface of the controller classes. That means that each client of Controller must also be able to access Foundation.

artifact ControllerClient
{
    include "**/client/**"
    connect to Controller, Foundation
}

This is certainly not ideal because it requires the knowledge that everything that uses the Controller artifact must also connect to Foundation. It would be better if that could be automized, i.e. if anything connects to Controller it will automatically be connected to Foundation too.

With Sonargraph 9.6 this is now easy to implement:

artifact ControllerClient
{
    include "**/client/**"
    connect to Controller // No need to connect to Foundation explicitly
}
 
artifact Controller
{
    include "**/controller/**"
    connect to Foundation transitively
}
// ...

Using the new keyword transitively in the connect statement will add Foundation to the default interface of Controller. That means that anybody connecting to the default interface of Controller will also have access to Foundation without needing an explicit dependency.

The new keyword only influences the default interface. For explicitly defined interfaces the transitive export also has to be made explicit:

artifact ControllerClient
{
    include "**/client/**"
    connect to Controller.Service // Will also have access to Foundation
}
 
artifact Controller
{
    include "**/controller/**"
 
    interface Service
    {
       include "**/service/**"
       export Foundation // Transitive connection must be explicit
    }
 
    connect to Foundation transitively // only affects default interface
}
// ...

Before we had transitive connections an interface could only export nested artifacts. Now interfaces can also export connected interfaces. In the example above we add the default interface of Foundation to the Service interface of Controller. Exporting interfaces that are not a connection of he parent artifact will cause an error message.

This feature is available with Sonargraph 9.6 or higher. Let me know what you think about it in the comment section below.

Designing Generic Architectures Using Templates

Many companies already have some established architectural design patterns which are supposed to be used in most of their applications. For example it makes sense to standardize the layering of business components. It also makes sense to establish specific rules how one business component can access another one. In the upcoming 9.4 release of Sonargraph-Architect we implemented a new feature in our architecture DSL which should make it very easy to add generic architectural blueprints to a quality model which would allow automatic verification of those architectural design patterns on any business component without having to create a component specific architecture.

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Evolving Sonargraph’s Architecture DSL

Sonargraph’s architecture DSL is now about 18 months old and we received a lot of positive feedback from customers bundled with ideas for improving the language. There are now several projects with more than one million LOC that use this language to define and enforce their architectural blueprint. Of course this feedback is most valuable for us and we did our best to implement a good share of the ideas brought to us. This article requires some basic knowledge of our architecture DSL. An introduction can be found here. To use all the features described below you need Sonargraph-Architect version 9.3 or higher.

Expressing Architectural Patterns as Artifact Stereotypes

There are some basic patterns that are used in almost every architectural model. Those patterns describe the relationships between sibling artifacts, i.e. artifacts that have the same parent.

  • Layered architecture – here dependencies are allowed to flow top-down within an ordered list of sibling artifacts. If we use strict layering, an artifact can only access ist next sibling artifact. In the case of relaxed layering, artifacts have access to all artifacts defined beneath them.
  • Independent – here sibling artifacts are independent from each other, i.e. there should be no dependencies between them.
  • Unrestricted – here siblings artifacts have no restrictions in accessing each other. This is not very desirable because it will allow cyclic dependencies between artifacts, but can be really useful when working on a model for a legacy software system.

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How to Organize your Code

In this article I am going to present a realistic example that will show you how to organize your code and how to describe this organization using our architecture DSL (domain specific language) implemented by our static analysis tool Sonargraph-Architect. Let us assume we are building a micro-service that manages customers, products and orders. A high level architecture diagram would look like this:

System Architecture

It is always a good idea to cut your system along functionality, and here we can easily see three subsystems. In Java you would map those subsystems to packages, in other languages you might organize your subsystem into separate folders on your file system and use namespaces if they are available.

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